![]() All of the game's quests boil down to making decisions.Always consider your options when choosing to make an effort.Every major area has a place you can rest, for example, in Sagus Cliffs it's Casmeen at the Changing God Cult camp in Circus Minor or Tranquility in the Caravanserai. You can replenish pools by using various usables, such as the Encephalic Rush for Intellect or by paying a couple shins to rest.However, even failures can lead to interesting outcomes. You have to balance certainty of outcome with the availability of attempts - running out of a statistic mid-dialogue can be problematic. Each of your stats has a limited pool, which you spend on tasks - using strength to move items, picking locks, persuading others. You can talk to people in a Crisis, you can use the scenery to your advantage or simply sneak through encounters. Most crises also have alternative solutions.The Hide ability is very useful, as it allows you to evade confrontation and remain invisible, until you attack, take an action described as breaking cover, or if the foes successfully use a detection ability during their turn. You do not receive additional experience points for killing enemies and even the loot received for doing so is limited. Note that overcoming does not mean killing.In a Crisis, your goal is to overcome the obstacles in your path, fulfilling the objectives listed in the window to the right of your screen. You are confronted by The Sorrow, a mysterious entity, and are tasked with defeating it. ![]() You're introduced to Crisis mode after completing the Dark Fathom.That's when you choose your focus and can stop staring with envy at Aligern and Castillege. To complete character creation, you need to head to Circus Minor and enter the Clock Fathom after talking to Casmeen.Note that the points will have to last you a while, as opportunities to increase stats are infrequent. ![]()
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